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Spelunking1_edited.jpg

SUPER SAFE SPELUNKING

ROLES/CONTRIBUTIONS

ART LEAD, 3D ARTIST, MARKETING

- Art style and direction

- Art asset optimisation

- 3D modelling process documents

- 3D Asset Creation

- Lighting

- Shaders

TEAM MEMBERS

Jamie Renfrey: Producer, Designer
Junxi (Stephen) Liu: Design Lead

Rhiann Steenstrup: Designer, Music, SFX, Marketing

Brandon Tong: Programming Lead

Liv Lawson: Programmer

- Ada Ogieglo: Marketing Lead, UI Artist

Finn Savill Kestel: 2D Artist, 2D Animator

PROJECT OVERVIEW

Super Safe Spelunking is a silly and humorous take on a SHMUP in a 3D top down view with 2D characters. The

game was completed over a 6 month cycle by 'Team False Assurances', a team of 8. 

The game is set in a cave system with 3 types of biomes throughout the game, each with it's own unique colour scheme and feel.

GAMEPLAY SHOTS

THE PROCESS

GAME STILL IN DEVELOPMENT!

Once this game is published I will go more in depth on the process behind my contributions.

For now you can see screenshots of the game so far above.

Stay tuned...

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