
SUPER SAFE SPELUNKING
ROLES/CONTRIBUTIONS
ART LEAD, 3D ARTIST, MARKETING
- Art style and direction
- Art asset optimisation
- 3D modelling process documents
- 3D Asset Creation
- Lighting
- Shaders
TEAM MEMBERS
- Jamie Renfrey: Producer, Designer
- Junxi (Stephen) Liu: Design Lead
- Rhiann Steenstrup: Designer, Music, SFX, Marketing
- Brandon Tong: Programming Lead
- Liv Lawson: Programmer
- Ada Ogieglo: Marketing Lead, UI Artist
- Finn Savill Kestel: 2D Artist, 2D Animator
PROJECT OVERVIEW
Super Safe Spelunking is a silly and humorous take on a SHMUP in a 3D top down view with 2D characters. The
game was completed over a 6 month cycle by 'Team False Assurances', a team of 8.
The game is set in a cave system with 3 types of biomes throughout the game, each with it's own unique colour scheme and feel.
GAMEPLAY SHOTS
THE PROCESS
GAME STILL IN DEVELOPMENT!
Once this game is published I will go more in depth on the process behind my contributions.
For now you can see screenshots of the game so far above.
Stay tuned...

