
ZOMBIE ANIMATION
ROLES/CONTRIBUTIONS
LIGHTING, AUDIO, MO-CAP RECORDING
- Replacing the lighting system
- Implementing the lumen system
- Recording/editing audio
- Implementing audio
- Capturing animation via Shogun
TEAM MEMBERS
- Felix Reason: Mo-Cap Setup, Texturing
- Sean Campbell: Mo-Cap Director, Shot coordinator
- Flynn Kassulke: Mo-Cap Actor, Scene Setup
PROJECT OVERVIEW
I had the opportunity to work collaboratively to create an animation utilising motion capture suits. This got me up close and personal with equipment used by the movie industry. This was also a good chance to play around with lighting in Unreal Engine
FINAL ANIMATION

THE PROCESS
LIGHTING
Being set in an abandoned apartment, I wanted to have light shafts going through the cracks in the roof.
I wanted to have a sunset orange tint to the scene too. Bringing out a warm colour helps exacerbate intense situations.
LIGHTING COMPOSITION
Something that was fun to play with was the start of the animation when the survivor walks through the door.
We wanted the viewers attention immediately on that doorway, and so I intentionally put a bright light in the ceiling, illuminating the wall next to it a lot more. This causes the viewer's attention to focus on the area the survivor emerges from.
Another bonus of this light placement is the illumination of the words 'GET OUT OF HERE' painted on the wall.
Small decisions like these help create a fluid animation that keeps the viewers attention and stops them from being inflated with unnecessary information.

FINAL COMMENTS
Although I didn't play the most vital role in this animation, I had a good chance to play around and learn using lumen in Unreal Engine 5. Not only this but I did get to try my hand at recording my own audio and timing it with the animation sure was a challenge. Overall I'm happy with what I produced and was glad to get the chance to work with the group.








